[MAIN]
  // Cvars specified inside the main stage are defaults
  // that can be overriden inside each map stage	

  cvar sv_hostname "My very own torture chamber"
  cvar g_motd "Reaction Quake 3 v3.3"
  cvar timelimit 20
  cvar g_RQ3_roundTimeLimit 10
[/MAIN]


[RESTRICTIONS]
  restrict r_gamma 0.7 2.1
  restrict othercvar 0.5 1.0
[/RESTRICTIONS]


[TEAM1]
  teamname1 name
  teamplayer1 modelname/skin
[/TEAM1]


[TEAM2]
  teamname2 name
  teamplayer2 modelname/skin
[/TEAM2]


[ALLOWED_MAPS]
  scenario scenario.scn
  storyline scenario.sty
  map archives  
[/ALLOWED_MAPS]


[ROTATION]
  [MAP]
    map mapname
    scenario scenarioname // does not in itself reference a map, can be applied to multiple maps
    cvar somecvar 1 // overridden by scenario defaults if in conflict
    cvar othercvar 0 // overridden by scenario defaults if in conflict
  [/MAP]
  [MAP]
    storyline storylinename // references maps
    cvar thirdcvar 1 // overridden by scenario defaults if in conflict
    cvar fourthcvar 3 // overridden by scenario defaults if in conflict
  [/MAP]

[/ROTATION]